To quote GLaDOS, it’s been a looong time.
I’ve started working on a sequel to Deep Sleep shortly after the first part was released. I had the general plot idea right from the git-go, since the very beginning of part one – and despite what some people say about rushed ending of Deep Sleep, it was planned from the start. Deep Sleep is based on a story idea I had long time ago. While designing the game for jayisgames’ 10th Casual Gameplay Design Competition it was clear to me that as the time is limited I can only do as much as I did. The story was supposed to be continued in the next part… Which is what is now going to happen… soon.
First locations for Deep Sleep 2 (or, officially, Deeper Sleep) were designed back in November and December 2012. I continued with planning rooms and puzzles throughout the winter, but then I focused on other projects.
Even though I was making One Game A Month, I kept adding a bit by bit to Deeper Sleep each month that passed. When I finally decided to fully dedicate to this one project, I had this stupid accident and I broke my arm. This postponed the production of the game for over a month (at least it resulted in Don’t Escape being created).
Now, I’m happy to announce that the current (since the 4th of July , actually) status of the game is:
The game will be published
late August 2013 around 11th of September
Until then, enjoy the trailer:
Sorry for the delay, everyone! My sponsor decided it would be the best to release the game between 10th and 12th of September.