Being a werewolf doesn’t have to mean being a blood-hungry beast that carves for human flesh. Wait, actually it does but that’s not the point. Being a werewolf doesn’t mean you are always proud of that fact. Sometimes, rather than praising the “gift” you just treat it as a curse.
Meet the hero of Don’t Escape, who is a werewolf with a consciousness. He doesn’t want to kill or hurt people… But, at the same time, he is not interested in putting himself out of the misery, ending all this. He still wants to live himself. Continuously on the run, hiding from hunters of all sorts, he never spends more than a month in one place… for obvious reasons. So there you have it. A background of Don’t Escape in a nutshell.
The truth is – I wasn’t planning on doing this game. I was going straight for Deep Sleep sequel last month (sorry to keep you waiting). The problem was: I broke my arm and while I could develop games, I wasn’t fast enough at it, with my hand wrapped in heavy, thick plaster. And since I didn’t want to lose my #1GAM entry for May, I decided to go with another game. A short game, that I could start and finish in 2 weeks or so. The idea of using existing ‘point and click’ engine from Deep Sleep was quite appealing, but creating a whole bunch of new locations from scratch with broken arm – not so much. So I decided to make a “classic” escape game with 4 corners of a single room to work with. Then I hit my head against a desk several times. ME?? A CLASSIC??! NEVER! :D
So I designed a “reverse” escape game. Using a werewolf as a main character, because werewolf curse provides a nice condition here – I know I will become evil when the night falls so I have to prepare now, while I’m still good.
Designing a reverse escape game was fun and interesting. I had great fun with it… I hope you will have/had even more fun playing it!
Just don’t hate me for hiding some items – you have lots of time to find them!
Well… until the dawn, at least…
PS. YES, there is a recipe for the potion in-game, I wouldn’t ask you to go with trial and error with that, come on! :D