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Home Posts tagged "post-mortem"

Designing Nightmares – The Making of Deeper Sleep

Published on October 31, 2013, by in Games.

Some people have been asking me for a post-mortem kind of post regarding my newest game. So there it is. The making of Deeper Sleep. A short summary with some behind-the-scenes details regarding various aspects of the game. I’m not going to talk here about technical details (at least not much), I’d rather focus on